Great Games Deserve a Global Audience.
India entry for global studios. Global reach for Indian studios.
GamerVault helps game studios publish, localise, distribute, and grow their games across markets, starting with India.
Discover Games
Explore games across genres, styles, and audiences.
Tile Garden
Match calm, colourful tiles to grow a garden, one short level at a time.
Monsoon Market
Run a street-side stall through festival rush and sudden rain.
Fort and River
Build, defend and trade along a river kingdom in quick strategic rounds.
Sky Lanterns
Guide floating lanterns past friendly obstacles. No reading required.
Lost Temple Trail
Explore hand-drawn ruins and solve light environmental puzzles.
India Is a Market Worth Understanding.
India is large, young and mobile-first, but it rewards studios that adapt. Language, pricing, payments, creators and regulation all work differently here, which is why many international studios choose a local publishing partner.
Sources: Lumikai State of India Interactive Media Report 2025, via Outlook Respawn (23 Mar 2026); Lumikai FY24 report, via GamesBeat (updated 18 Jun 2025).
Mobile-first audiences
Most play happens on Android phones in the $200 to $400 range, so size, performance and data use shape what succeeds.
Language and cultural diversity
India is many markets in one. Language choices, references and settings need deliberate decisions, not a single translation pass.
Local pricing and payments
Players expect familiar payment methods such as UPI and wallets, and price points that feel fair locally.
Regional marketing and creators
Creators, communities and regional media drive discovery in ways that differ from Western launch playbooks.
Platform distribution
Google Play leads, with alternative Android stores, telecom platforms and browser portals adding reach.
Market-specific compliance
The Promotion and Regulation of Online Gaming Act, 2025 banned online money games and recognised e-sports and social games. Classification matters.
From finished build to live product.
The studio keeps building the game. We manage the publishing journey, in five stages.
- 01
Discover
Evaluate and select promising games with a clear fit for the target market.
- 02
Adapt
Localise language, content, pricing and user experience for new players.
- 03
Launch
Prepare store listings, publishing and distribution across the right channels.
- 04
Grow
Run marketing, creator and community programmes to build an audience.
- 05
Operate
Support updates, optimisation and ongoing performance after launch.
Two directions. One publishing partner.
Bring Your Game to India
Expand into one of the world's most distinctive gaming markets with a publishing partner focused on local adaptation, distribution, and growth.
Explore India PublishingTake Your Indian Game Global
Explore opportunities to bring your game to new audiences through international publishing, distribution, and localisation.
Explore Global PublishingInside the Indian Gaming Market
Practical guides for studios and publishers working in and with India.
The Indian Gaming Market: What International Publishers Need to Know
A practical guide to India's games market after the 2025 real-money gaming ban: structure, players, monetisation, distribution and where international studios fit.
Beyond Translation: Localising a Game for Indian Players
Localising for India means more than translating text: language choices, cultural fit, characters, UI, pricing, payment flows and testing with real players.
Choosing the Right Publishing Partner for Your Game
A practical framework for assessing a publishing partner's experience, distribution, marketing, reporting, commercial terms and regional expertise, with questions to ask.
From India to the World: A Publishing Roadmap for Indian Developers
A practical roadmap for Indian studios taking a game global: choosing markets, meeting platform requirements, localising, partnering, marketing and getting commercially ready.
From Korea to India: Adapting a Game for a New Audience
A step-by-step walk through how a Korean-developed game could be evaluated, adapted and prepared for Indian players, using a clearly hypothetical example.
Game Monetisation in India: Understanding Free-to-Play, Advertising and In-App Purchases
How free-to-play, advertising and in-app purchases work for Indian players, from price points and UPI payments to ad design and the 2025 ban on online money games.
A focused publisher, by design.
Independent and selective
We keep the catalogue small on purpose, so every title gets real attention.
Senior attention on every title
Experienced people work directly on your game, not a junior account queue.
Dedicated launch planning
Each game gets its own launch plan, built around its audience and market.
Revenue-sharing incentives
Our proposed model has no upfront fee and shares revenue, so we win when your game does.
Market-specific adaptation
Localisation, pricing and content shaped for each market, not copied across.
Cross-disciplinary expertise
Experience across gaming, technology, legal considerations and entertainment.
Have a Game Worth Taking Further?
Whether you're bringing an international game to India or taking an Indian game overseas, let's explore the opportunity.